Rows are a cell's current type, columns are its live-neighbour count (0 to 6). Each tile is the type the cell becomes next. Click a tile to cycle it through the five types. The top row is a dead cell, so it is where birth happens.
Spend currency on upgrades. Earn it by placing cells, running the board, and harvesting survivors.
It is Conway's Game of Life on a hexagonal grid, with five cell types: dead, white, red, blue, green. Each tick, a cell becomes a new type based on how many live neighbours it has. Left-drag to draw, right-drag to erase, scroll to zoom, space-drag (or middle-drag) to pan, A/D to spin the whole grid.
Place cells (each costs $2), then press play to run 10 cycles. The board then clears and pays you per survivor: 0.1 per white, 1.5 per red (times your difficulty and Refinery multiplier).
no economy. Draw, run, rotate, save shapes, and edit the full transition table (the sliders icon) to invent your own rules.